#include "wolf.h"

Wolf::Wolf(MD2Model *opponentModel) : Opponent(opponentModel)
{
	strcpy_s(stayFrame, "Awolf0");
	opponentModel->setAnimation(stayFrame);
}

void Wolf::draw()
{
	glPushMatrix();
		glTranslated(1, 0.89, 1.5);
		
		glScalef(0.01, 0.01, 0.01);
		glRotated(180, 0, 1, 0);
		glRotated(-90, 1, 0, 0);
		
		if (opponentModel != NULL)
			opponentModel->draw();
	glPopMatrix();
}